About us:
Glitch Productions is an independent animation studio based in Australia making original, long form animated shows distributed on Youtube. Our channel has over 10 million subscribers, tens of millions of views per episode and is still growing strong. Our studio is filled with incredibly talented and passionate artists that are determined to change the way animation is produced and treated in the industry. Our latest IP; Digital Circus, has amassed over 300 million views on the pilot alone and we have a lot more still to come.
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Job Information:
Glitch Productions is looking for an innovative and highly skilled Senior Pipeline Technical Director to lead the design, development, and optimization of our production pipeline. In this role, you will work closely with a diverse team of artists, lead/managers, and developers to architect and drive a seamless, efficient workflow across our core creative tools, including Unreal Engine, Maya, Houdini, AutoDesk Flow (formerly Shotgrid), and the Adobe Suite. As part of an innovative team, you will have the opportunity to shape and lead the studio’s technical strategy, developing scalable solutions that enable us to deliver high-quality animation with efficiency
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Your duties will include:​
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Developing and executing a technical strategy and pipeline roadmap that aligns with studio goals for both 3D and 2D animation production, supporting scalability and innovation.
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Architect and supervise the implementation of a 3D and 2D animation pipeline where artists can open their work within their DCC’s (Unreal Engine, Maya, Toon Boom Harmony) and publish them from within their DCC straight to Flow.
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Working closely with IT and production leaders to align technical capabilities with creative objectives, ensuring the pipeline enhances the artistic vision.
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Architect and supervise the implementation of version control across all our DCCs. Including Maya and Unreal Engine.
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Overseeing and guiding a team of pipeline engineers and technical artists, providing regular feedback, technical reviews, and mentorship to foster growth and performance.
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Establishing performance metrics and quality benchmarks for technical deliverables to maintain high standards across the studio.
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Promoting a collaborative environment between technical and creative teams, encouraging seamless integration of tools and workflows.
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Designing and implementing asset management strategies, leveraging industry-standard version control systems for efficient, secure handling of studio assets.
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Leading the architecture, implementation, and maintenance of robust pipelines that integrate asset creation, animation, rendering, and compositing workflows, driving efficiency in production.
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Overseeing the creation of artist-facing tools, focusing on blueprint systems and workflow optimization in Unreal Engine to streamline production.
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Developing custom tools and scripts to automate artist workflows, improve productivity, and enable efficient data handling across the studio's primary software.
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Identifying and resolving technical issues within the pipeline, optimizing performance and addressing workflow bottlenecks for smooth production.
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Mentoring engineers and providing technical guidance to artists, ensuring alignment with industry best practices and fostering effective software use.
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The ideal candidate will have:
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Bachelor’s degree in Computer Science, Animation, or a related field, or equivalent professional experience.
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7+ years of experience in pipeline engineering in an animation, VFX, or game development studio, with a focus on Unreal Engine, Maya, Nuke, Autodesk Flow, Houdini and the Adobe Suite.
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Proficiency in programming languages, especially Python and/or C++, to develop tools for animation and VFX software.
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Extensive experience with Unreal Engine, including its use in rendering and real-time workflows.
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Strong knowledge of Maya for 3D asset creation, rigging, and animation.
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Familiarity with Adobe Suite (After Effects, Photoshop, etc.) for compositing and asset refinement.
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Experience with asset management and version control systems like Perforce or similar.
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Excellent communication skills, with the ability to collaborate effectively across technical and artistic teams.
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Strong analytical and problem-solving skills, with a proactive approach to troubleshooting pipeline issues and optimizing workflows.
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Bonus Skills
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Experience with DevOps practices and CI/CD tools for animation pipelines.
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Familiarity with cloud-based production environments and data management.
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Background in Agile development or other iterative production processes.
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Engaging personality and willingness to learn.
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Experience with Perforce/Helix Core.
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Positive, go-getter attitude with a passion for making things.
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Our values
Glitch Productions has an art-first mindset. Regardless of which team we’re in, every single team member’s core mission is to create the best art possible, and delight our audience that has given us so much. We achieve this mission through our values:
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Passion: First and foremost, every team member has a passion for the work we do and why we do it. It’s what allows us to contribute our creative energy, pitch new concepts, and give everything we make a personal touch that resonates with our fans.
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Innovation: From cobbling together sets in a living room, to inventing new pipelines using breakthrough technology, we have always had a focus on innovation and new ideas. We always try to push the boundaries of our industry and keep things fresh and exciting for both the team and our audience.
Teamwork: Animation takes a big team of incredibly talented people and everyone is always ready to pitch in and lend a hand. We believe that our diversity and range of skills are what allows us to create works none of us could do on our own.
Integrity: Our integrity is the heart of our core mission. It’s what allows us to do right for our projects and for each other.
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